FILM AND GAMES - Interactions
As a relatively young medium, video games are currently undergoing a formative phase in their development. Similar to film in its early days, games are currently establishing themselves as a cultural asset to be taken seriously and recognised by an ever-growing audience. The inclusion of significant games in the collection of the New York Museum of Modern Art in 2012 contributed to this long-overdue recognition.
This catalogue is intended as a vivid dialogue between theory and practice.
Deutsches Filminstitut – DIF e.V. / Deutsches Filmmuseum (Hg.); Eva Lenhardt / Andreas Rauscher (Red.); 256 Seiten; 281 Fotos; Hardcover; 21 x 28 cm; ISBN: 9783865052421
English Version